Blood Demon Arts are the Demon-side movesets in SLAYER. The current public board organizes documented arts across Common, Uncommon, Rare, Legendary, Mythical and Early Access headings. Use this as a known roster, not a complete odds table or a guarantee that every card is obtainable on the server you joined.
Currently documented roster
Common
Vector Arrows and Blood Sickle
Vector Arrows documents tracking projectiles and an air-combo launcher. Blood Sickle mixes close slashes, projectiles, movement and area damage.
Read Blood SickleUncommon
Combustible Blood and Wind Fan
Combustible Blood uses explosive blood attacks and knockback. Wind Fan uses guardbreaking wind blasts and persistent space control.
Rare
Black Lightning
Dash, field, three-direction blasts, sword hits and a guardbreaking approach create a flexible spacing kit.
Read Black LightningLegendary
Destructive Death
A close-range art with a timed buff, punches, an unblockable grab, a chase barrage and an overhead guardbreak.
Read Destructive DeathMythical
Moon Breathing
A counter, guardbreaking slash, six-hit string, tracking projectiles and a large forward slash are documented.
Early Access / status check
Cryokinesis
The board documents ice bursts, vines and other moves under an Early Access heading. Check current player availability before spending a reroll.
Rarity headings can move as the project changes. Exact roll odds, pity, acquisition and whether Early Access entries are live remain in-game verification fields.
Choose by role, not spectacle
Close-range arts demand reliable defense and confirmation. Destructive Death offers several committed melee actions; Blood Sickle can also fight close but adds projectiles and circular coverage. Black Lightning mixes approach and space control, while Vector Arrows leans toward projectile tracking and launch pressure.
Ask four questions: how do you start safely, how do you answer block, how do you cover distance, and what lets you exit? An art that answers your repeated problem is a better roll stop than a rare effect with no stable route.
Unlock moves through Blood Level
Blood Level is documented as the unlock system for art moves. Advance it by consuming eligible defeated enemies with the default V input or by performing Demon hideout training. At multiples of five, complete the heart limit-break minigame before further progress.
Open M → Character → Skills to inspect the selected art tree. Normal mission EXP and money do not replace Blood Level. Use Blood Level if nodes remain locked despite ordinary character growth.
Test a new art in five steps
First, identify the shortest move and measure range. Second, find the movement or projectile tool. Third, test a documented guardbreak only against a blocking target. Fourth, check the longest sequence for escape gaps. Fifth, record the resource, cooldown and ending position.
Use the same target and remove extra perks where possible. A move card can say guardbreak, hyper armor or tracking without proving exact startup, recovery or immunity in the current version.
Art-specific perks
The public board documents BDA perks linked to art pairs or names. Examples include bonuses for Black Lightning, Destructive Death, Combustible Blood, Wind Fan and Moon. Treat the base art and its perk as two variables. Test the art without the perk first, then compare one condition.
The separate BDA Passives list also contains effects explicitly marked bugged or disabled. Do not plan a build around text that the current client does not enable. See Demon Perks for the status boundary.
Reroll safely
Confirm whether your reward is a Demon Art reroll rather than a Clan or Breathing reroll. Record the current art and pity before pressing. Decide which roles would make you stop. A Common art with range and area coverage can be more practical for a new route than a Legendary art that requires close-range execution.
Do not infer odds from a small sample. The Codes hub documents a candidate code with several reroll types, but live redemption and exact counter changes need testing.
Common mistakes
- Calling every board card obtainable without checking its heading and live roll pool.
- Confusing Blood Level with normal EXP or the Blood combat bar.
- Using a guardbreak at neutral and being punished during recovery.
- Comparing arts with different clans, perks, training or targets.
- Treating rarity as a complete tier list.
Sources and confidence
The roster and move roles are community reported from the SLAYER public Trello Blood Demon Arts section, checked October 28, 2026. Exact rarity odds, pity, current availability, damage, cooldowns, resource costs and true combo behavior require live in-game verification.