SLAYER Clans

SLAYER Clans

Compare SLAYER Slayer and Demon clans, understand passive roles, and make a reroll decision without relying on unverified odds or tier lists.

3 guides
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Clans guide hub
ProductRoblox experience Place ID 134190081223854 VersionPublic clan rosters checked 2026-10-28; exact odds and live values require testing PlatformRoblox on supported devices

Clans in SLAYER are faction-specific passive packages. Slayer and Demon characters use different rosters, and the documented passives reward different conditions: skills, M1 pressure, parries, low health, nearby allies, repeated hits, player combat, kills or sustain. A clan is useful when its condition occurs in your real route, not simply because its rarity label is higher.

Quick decision: choose your faction first, identify two or three passive roles you would keep, then check the live pity display before rerolling. Exact odds, costs and pity behavior are not verified here. Stop on a clan that solves a repeated combat problem while preserving resources for progression.

Pick the correct roster

Slayer route

Slayer Clans

Currently documented tiers include Common, Uncommon, Rare, Legendary and Mythical. Passives range from skill damage and defensive openings to party support and demon-focused effects.

Browse Slayer clans

Demon route

Demon Clans

Documented roles include hit absorption, poison, parry follow-ups, low-health recovery, nearby splash damage, PvP scaling, frost pressure and sustain.

Browse Demon clans

Resource decision

Clan Rerolls

Use a stop rule, read the current pity counters, separate Clan rerolls from Breathing or Demon Art rolls, and keep enough currency for actual progression.

Plan rerolls

Common and Uncommon clans on both current cards are documented without buffs. That does not make a character unplayable. They provide a neutral baseline while you learn movement, parry timing, skill resource and progression. Reroll only when you understand the potential replacement and the cost of continuing.

Clan roles at a glance

Direct offense improves a move family or basic attack pattern. Slayer examples include documented skill or M1 bonuses; Demon examples include repeated-target pressure or PvP-oriented damage. These are easiest to test when you keep level, target and move constant.

Conditional offense activates after a parry, stun, hit streak, low-health state, untouched interval or timed opening. It can outperform a flat effect when you trigger it consistently, but it produces little value when your route never meets the condition.

Defense and recovery reduce a hit, restore health, revive once, or improve regeneration. These passives can be more useful during progression than a theoretical damage peak because they let you reach another safe opening.

Squad support depends on nearby allies or group combat. It should be evaluated in the activity you actually play. A party aura can be excellent in coordinated Final Selection attempts and irrelevant during solo grinding.

Faction before rarity

Do not compare a Slayer clan and Demon clan as if they come from one pool. Your faction determines the roster and the surrounding systems. Slayer progression advances toward Final Selection, Nichirin forging and Breathing Level. Demon progression advances Blood Level and Blood Demon Art skills.

A passive should reinforce that route. Slayer players who struggle to survive may value defense or a predictable opening more than a low-health bonus. Demon players should consider whether the clan supports their art’s range and hit pattern. The Beginner Guide explains the route split before you commit limited resources.

How to compare passives fairly

Test one variable at a time. Use the same level, stats, target, move and perk setup. For a repeated-hit passive, count connected hits and the reset window. For a low-health effect, compare the same move above and below the threshold. For defense, take the same enemy attack without adding another mitigation source.

Record the live tooltip and date. Trello values are useful working documentation, but a current patch may alter them. Do not claim an exact percentage from a single damage number when training points, server boosts or another passive also changed.

Rarity is not a tier list

The current rosters name tiers, but rarity alone does not define universal strength. A Legendary party effect can be weaker for a solo player than a Rare effect that triggers every exchange. A Mythical demon-focused effect may not help a particular non-demon activity as much as a general defensive option.

Avoid “best clan” claims that omit faction, activity, playstyle, version and tested values. This Hub provides a roster and decision method. A real tier list would require current roll odds, repeatable tests and clear criteria that are not yet available.

Plan rerolls before spending

The public-test roll screen has been observed with Legendary+ and Mythic guarantee messages, but those numbers are dated and may change. Read your current counters. Decide whether they show remaining or completed rolls, whether any result resets pity and whether code-granted rolls participate.

Write an immediate stop rule, a conditional stop and a continue rule. For example: stop on a passive that improves your main damage source; conditionally keep a party passive if you regularly group; continue from a no-buff result only if the next pity threshold and progression budget allow it.

The Clan Reroll Guide gives a full checklist. The Codes hub lists a candidate code documented with multiple reroll types, but live redemption and exact counter changes still need confirmation.

Common mistakes

  • Rolling before choosing a faction or reading its roster.
  • Chasing Mythical rarity after receiving a passive that already fits the route.
  • Ignoring a burden, cooldown, health threshold or team condition.
  • Testing two clans with different stats, perks or targets.
  • Spending currency needed for training or required progression.
  • Inferring exact odds from a small personal sample.

Keep the roster current

When a card or live tooltip changes, preserve the clan name, faction, tier, passive wording, observed behavior and check date. Mark the value community reported until a current server reproduces it. If a clan is disabled or removed, do not delete its history without confirming that it is no longer obtainable.

Use Combat to identify the play pattern you want to support, Breathing for Slayer ability roles, and Demons for Blood Demon Art roles. Clan decisions make more sense after you know how your character wins an exchange.

Sources and confidence

The roster and passive descriptions are drawn from the identity-linked SLAYER Trello Slayer Clans and Demon Clans cards, checked October 28, 2026. Names and roles are community reported. Exact odds, pity, costs, current values and availability require live in-game verification.

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