Progression

SLAYER Training Points

Use SLAYER hideout minigames to add faction-specific training points, understand the documented cap, and handle Training Reset or Master Seal items.

Training Points are documented as extra skill points gained beyond normal level through hideout minigames. Slayer and Demon characters use different named stations. Choose a stat that fixes a real weakness, record the live cost and gain, and stop before training consumes currency needed for the next route step.

Demon training stations

Train Blood Shrine

Documented to increase Strength. Check the live gain and cost before repeating.

Meditate Focus Training

Documented to increase Prowess. Keep Severance or art scaling in mind when deciding whether it helps the route.

Step on Boxing Pad

Documented to increase Vitality. Use it when survival, not damage, is the repeated failure.

Slayer training stations

Parry Training

Documented to increase Strength and also observed as a directional rhythm activity in public-test coverage.

Meditate Focus Training

Documented to increase Prowess.

Step on Spar Pad

Documented to increase Vitality.

Train Slicing

Documented to increase Prowess.

Blade Training

Documented to increase Agility.

The station-to-stat mapping comes from current documentation. Exact points, currency costs, cooldowns and daily limits need live verification.

Default cap and Master Seal

The public card says training points have a default extra cap of +5, and each Master Seal raises it by five up to a documented maximum of +25 points from training. Treat that as community-reported current design and check the live cap before using a limited item.

Do not consume a Master Seal until the current training cap is actually blocking the build and you understand the item source. Record the point total before and after use.

Training Reset

A Training Reset is documented as an item that resets points gained from minigames. The card does not establish the current acquisition route, price or whether the reset refunds every resource. Read the live item description and confirmation dialog.

Use a reset only with a replacement plan. Write the old distribution, desired distribution and reason. Do not erase working survival stats to copy an untested damage build.

Choose the next stat

Strength helps when confirmed physical or M1 output is the bottleneck. Prowess matters when the selected Severance or ability scaling uses it. Vitality helps when you die before executing the route. Agility should be tested against actual movement or related behavior rather than assumed from its name.

Change one stat group at a time and repeat the same activity. A higher number is useful only when it changes a real outcome such as surviving an extra hit, completing a punish or reaching a training gate.

Budget and efficiency

Public-test coverage observed costs and gains for several activities, but those values can change. Use the station’s current cost and reward. Keep a progression buffer for Final Selection, forms, limit breaks or forging. Training every available point can delay the objective that unlocks more systems.

If an activity uses rhythm or balance, consistency matters. Complete clean runs before comparing gains. A failed minigame may produce a different reward and distort the cost calculation.

Common mistakes

  • Confusing training points with normal level or Breathing/Blood Level.
  • Repeating a station after reaching the current cap.
  • Using a Master Seal before confirming the cap and item behavior.
  • Resetting without a new distribution plan.
  • Copying a stat build that uses different clan, perk or Severance conditions.
  • Spending all currency before a required progression step.

Build a before-and-after card

Before each minigame, record the current stat, training-point total, displayed cap, cost and active server event. After the result screen, record the same fields. Repeat the exact activity once before switching stations. This reveals whether a gain came from the minigame, a normal level, a clan passive or another reward. When the total does not move, check the cap before buying another attempt. A clean record also makes a Training Reset safer because you know the distribution that worked and can verify which points were actually removed or returned.

Sources and confidence

Station names, stat mappings, Training Reset purpose and Master Seal cap pattern are community reported from the SLAYER public Trello Training Points card, last activity observed October 21, 2026. Exact gains, costs, item sources, reset behavior and current caps require live testing.

Continue with another focused SLAYER guide.

Progression

SLAYER Blood Level Guide

Raise SLAYER Blood Level by consuming eligible enemies or training, diagnose milestone caps, and complete the Demon hideout heart limit break.

Progression

SLAYER Breathing Level Guide

Raise SLAYER Breathing Level through unlocked moves and hideout training, diagnose milestone caps, and complete the documented gourd limit break.

Progression

SLAYER Final Selection Guide

Prepare for SLAYER Final Selection, resolve the documented 15-versus-10 objective conflict, choose solo or party, and recover from failure.