SLAYER’s documented Slayer clans range from common names with no listed buff to rare, legendary and mythical passives that reward specific combat habits. Choose by condition, not rarity color alone. A passive that activates during your normal route is more valuable than a dramatic effect you rarely trigger.
Current Slayer clan roster
Common
Ozaki, Kanzaki, Murata, Takada
The public card lists no buffs. These results are a clean baseline for learning combat without building around a passive.
Uncommon
Tsuyuri, Kuwajima, Urokodaki, Haganezuka
The public card also lists no buffs. Do not assume an invisible bonus from the name alone.
Rare
Agatsuma, Uzui, Himejima, Shinazugawa, Tokito
Documented roles include low-health damage, fast-hit rewards, defense while not attacking, retaliation against demons, and skill damage.
Rare
Tomioka, Iguro, Kocho, Hashabira, Kanroji
Documented roles include first-hit mitigation, stunned-target damage, poison buildup, sustained-hit scaling, and M1 damage.
Legendary
Ubuyashiki, Rengoku, Kamado
Documented passives emphasize nearby allies, a once-per-life recovery window, or a timed opening hit.
Mythical
Tsugikuni
Breath of the Sun is documented with extra damage to demons and a repeated-hit sear. Values remain update-sensitive.
The roster is a currently documented index, not proof of exact roll odds or a complete future list. The source card was active through October 27, 2026. Always check the live roll screen for rarity, pity and whether a result belongs to the Slayer faction.
Choose by combat condition
If you are learning, a passive with a clear trigger is easier to evaluate. Tokito’s documented skill-damage bonus and Kanroji’s M1 emphasis ask simple questions: do your successful exchanges come from skills or basic attacks? Tomioka’s first-hit mitigation supports players who reset neutral between engagements, while Hashabira rewards keeping pressure on the same target.
Low-health passives such as Agatsuma can look powerful but rely on staying in a dangerous state. Do not intentionally take damage before you can defend consistently. Team passives such as Ubuyashiki depend on allies staying nearby, while solo players may get less practical value even if the rarity is higher.
Read the rare passives as roles
Agatsuma’s Sleeping Thunder is documented as extra damage below a health threshold. Uzui’s Flamboyant Score rewards landing several hits inside a short window. Himejima’s Stone Prayer rewards not attacking, so it fits defensive pauses more than constant pressure. Shinazugawa’s Marechi Blood focuses demon matchups and reflects part of incoming damage according to the card.
Tokito emphasizes skill damage. Tomioka reduces a first hit after an untouched interval. Iguro rewards attacking a stunned target. Kocho and Hashabira reward repeated contact through poison or stacking damage, while Kanroji improves M1 output. Exact values and timing should be checked in the live passive text before building a route around them.
Legendary and Mythical decisions
Ubuyashiki is documented as a nearby-allies support clan. Rengoku describes a once-per-life return at low health with a temporary damage window. Kamado gives a periodic opening effect on the next hit. These passives solve different problems: squad durability, recovery from a defeat state, or planned burst.
Tsugikuni is the documented Mythical Slayer clan. Its demon-focused passive sounds attractive for the core faction matchup, but Mythical does not mean every reroll should continue until it appears. The live odds, pity cost and expected number of rerolls are not verified here. A strong Rare or Legendary that matches your route can be the correct stop.
A practical stop rule
Before rolling, write down three acceptable roles: for example, reliable skill damage, safer learning, or party support. Stop when a result matches one of those roles and you still have enough resources for progression. Do not replace an acceptable clan just because a video highlights a rarer one under different conditions.
Use the Clan Reroll guide to interpret pity and code rewards. If you are comparing the other faction, open Demon Clans rather than assuming names or passives carry across.
Testing a passive
Use the same target, health state and move. Trigger the documented condition, then repeat without it. For a timed passive, record the visible cue and cooldown. For a repeated-hit passive, count only hits that actually connect. For a low-health effect, compare within a safe activity rather than risking a limited progression run.
Avoid claiming a percentage from one damage number when perks, level, training points or server boosts are also changing. The card values are useful working documentation, but the current client is the final check.
Common mistakes
- Treating Common or Uncommon as unusable when they can preserve rerolls for later.
- Assuming a team passive is equally strong in solo play.
- Chasing a low-health bonus before learning defense.
- Comparing two clans with different stats, perks or targets.
- Rerolling past an acceptable result without checking the pity display and remaining currency.
Sources and confidence
Names and passive descriptions come from the identity-linked SLAYER Trello Slayer Clans card, last activity observed October 27, 2026. Roster membership is community reported. Exact roll odds, pity behavior, current values and availability need a live in-game check.